第 3 层 · REASON · 四层架构

推理

一次通过不是思考。深度以循环换取。

OpenMythos 是我们的开放推理架构:一个循环化 transformer,稀疏 MoE 路由与可切换注意力后端。不以参数量换推理深度,而是重新进入自身的潜空间——同一权重,更多迭代,以收敛停止。

完整架构 →白皮书
L3 · SPECS设计表
Reasoning loops
N
convergence-stopped
Attention
MLA / GQA
switchable backends
Experts
sparse
MoE routed per token
VRAM budget
≤ 4 GB
self-hosted
L3 · HOW推理如何工作
step 1

Correlated signal in — raw noise never

The reasoning layer consumes layer-02 correlations: entities, campaigns, IOCs with provenance. Garbage-in is prevented upstream, not cleaned up downstream.

step 2

Encode into latent space

The case is encoded as a continuous latent state — not a one-shot token stream. State persists across loops.

step 3

Recurrent-depth refinement

The same weights iterate N times over the latent state, deepening inference without growing the model. Convergence-based early stop halts when the verdict stops changing — computation spent only where judgement is uncertain.

step 4

Verdict with provenance

Output is a structured judgement: finding, confidence, and citations back to the specific events that earned it. A judgement without provenance is not published here.

L3 · WHY论证
W1

Depth ≠ parameters

Scaling parameter count to buy reasoning is the expensive road. Recurrent loops buy depth with iteration time instead — a different point on the cost curve, and one that fits on our own hardware.

W2

Sovereign inference

The layer where judgement is formed runs on our own machines (≤4 GB VRAM target). No third-party dependency between our evidence and our conclusions.

W3

Open by default

OpenMythos is published — architecture, weights approach, and engineering choices. Intelligence infrastructure should be inspectable by its customers.

W4

Convergence is measurable

Because loops stop on convergence, every verdict carries the depth actually needed. More loops = more contested case, and that number is logged too.

L3 · NEXT判断的下游去向
→ L4

Act

Detections, evidence and human-gated action for institutions.

→ layer 04 · act
→ deep

Mythos page

Full OpenMythos architecture, benchmarks and design notes.

→ /mythos
→ visual

Swarm graph

Where reasoning agents sit in the live topology.

→ /swarm